Journal Entry 2.2
Date: 21.3.2021
Activity:
- one-page level design
Invested hours:
Design: 1.5h
Level design:
Main objective of this level is to push down the box into the acid, making the end platform accessible. The player first needs to open the door blocking the box, which can be accomplished by triggering the switch.
Start, initial impression:
The player starts in the center of the level, the end platform needs to be clearly visible and marked. The player needs to realise they can't jump over the acid so that they don't loose health points before understanding the level. This can be achieved by making the acid pool wide, but it still needs to be entirely in the player's POV. After few seconds they should notice the box directly above the center of the acid pool as well as the door blocking it.
First objective - openning door:
The door can be openned by shooting at the switch. The switch will probably not be visible initially but the player will very soon discover the only path they can take is to the right. First they need to kill two chompers at the bottom platform. They will be going back and forth, both starting at a different side. A skilled player will be able to avoid them by timing their jump correctly. After that they need jump up while avoiding spikes at the wider middle platform. Lastly they need to shoot at the switch.
There needs to be a platform separating the "door" and "switch" areas to not allow the player to finish the level too easily.
Second objective - pushing down the box, reaching the end:
Player then needs to get back down to the starting platform and take the moving platform up. They will push the box down into the acid. Player can't be able to jump directly to the end from the top, which can be achieved by a platform blocking such an action or a wide enough acid pool. They can however jump down at the box, which should be risky. The risk can be achieved by making the box small.
Possible changes:
After triggering the switch there might not be enough challenge for more experienced players, this can be fixed by adding additional shooting enemy behind the door.
Expected time spent:
experienced players - 2 minutes
less skilled players - 2-5 minutes.
Project A
One-page level design
Status | Released |
Category | Other |
Author | milan_25 |
Tags | mff-gdintro-2021-a |
More posts
- Journal Entry 4.1Mar 30, 2021
- Journal Entry 3.2Mar 28, 2021
- Journal Entry 3.1Mar 26, 2021
- Journal Entry 2.1Mar 21, 2021
- Journal Entry 1Mar 21, 2021
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