Journal Entry 1 - design decisions
Date: 7.5.2021
For the final project C I have to come with my own game design and implement it in Unity.
I played around with few ideas. First I wanted to make a game that would be based on Rollaball tutorial with some additions. But that didn't sound very original. Another idea was a 3D game with a "chess board grid" where you would avoid falling objects, possibly chess pieces with unique moves. But I realized that would be too complicated for me to implement.
I liked the idea of avoiding falling objects, so I remade it for 2D. This is the first draft I made:
A player would be moving in a limited area while collecting or avoiding falling objects based on their properties.
There are some main points I need to decide:
- theme for the game and propertied of falling objects
- will the player be able to jump?
- will there be health system or does player die on one hit?
Get Project C
Project C
Game design and implementation
Status | In development |
Author | milan_25 |
Tags | mff-gdintro-c |
More posts
- Journal Entry 3 - game designAug 05, 2021
- Journal Entry 2 - main game mechanicsJul 28, 2021
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