Journal Entry 1 - design decisions


Date: 7.5.2021

For the final project C I have to come with my own game design and implement it in Unity.
I played around with few ideas. First I wanted to make a game that would be based on Rollaball tutorial with some additions. But that didn't sound very original. Another idea was a 3D game with a "chess board grid" where you would avoid falling objects, possibly chess pieces with unique moves. But I realized that would be too complicated for me to implement. 

I liked the idea of avoiding falling objects, so I remade it for 2D. This is the first draft I made:

A player would be moving in a limited area while collecting or avoiding falling objects based on their properties.

There are some main points I need to decide:
- theme for the game and propertied of falling objects
- will the player be able to jump?
- will there be health system or does player die on one hit?

Get Project C

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