Journal Entry 2
Date: 18.4.2021
Today I want to continue implementing the game design however Unity isn't cooperating again. On first load it doesn't show enemy FOV, second load didn't help so I will solve this later. After trying to start the game enemies are invisible. I don't want to waste time on solving that now so I will continue building the level.
Other objects started to become invisible too. I tried to build the game but recieved over 50 errors, I couldn't find any help online. I managed to fix the problem by changing architecture in build settings. But the objects are invisible even in built game.
Luckily I solved the issue, all objects had really high Z coordinate altough I never touched that. I set all to 0 and everything is fixed, except door not disappearing behind tilemap. I solved that too by giving them sorting group component and setting the layer to negative number.
Now I can finally continue building the level. I have added second room and the two in the middle. Portals are split into entry and destination in the design, I have decided to use Teleporter prefab for entry and none for the destination. If I understand the game design corectly portals should be one-way, that could have been specified. I think portals are overused in this design and could confuse the player.
I also solved the problem with enemy FOV not appearing, it was quite a dumb one. I just had gizmos turned off.
I finished top half of the level and that will be enough for this week. One week is left and I'm not sure if I will finish this level completely but good part of it will be done. Even if I don't finish it I have already learnt a lot by having to fix several issues.
Outcome:
build (Google Drive)
Invested hours:
designing level in Unity: 3.5 hours
Project B
Implementation of one-page game design
Status | Released |
Author | milan_25 |
Genre | Platformer |
Tags | mff-gdintro-b |
More posts
- Journal Entry 3Apr 24, 2021
- Journal Entry 1Apr 09, 2021
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